Lara Croft GO: Review

Word GO in the title now seems to denote a separate subgenre. After the success of the beautiful Hitman GO Square Enix Montreal I realized that similar mechanics would be quite suitable for another hit series. It seems that this is exactly how it was born Lara Croft GO.

It is absolutely not necessary to kill everyone, and sometimes it is simply impossible – with the help of fire you can force the enemy to retreat and thereby activate the desired button.

Say no to the clones!

And I would immediately https://glitterbingocasino.uk/mobile-app/ like to draw your attention to the fact that the developers did not copy the gameplay of the game about a bald killer, because this would not be enough for Lara to conquer the mobile platform. So I can rejoice – the adventures turned out to be truly exciting, varied and interesting.

This is both a puzzle and a strategy at the same time, and the gameplay here is turn-based, which means that those same steps need to be taken carefully, carefully and not rushed in making decisions. Actually, at no level is there a goal to have time to do something while the timer is ticking; except that here and there you will have to dodge the attack of the “boss”, but you will quickly figure out what’s what. And this still doesn’t seem like the oppressive condition “make a decision as soon as possible, otherwise time will run out and everyone will die.”!».

In general, although we are moving slowly, it is not a fact that we will not get nervous during the passage, because the level of complexity of the puzzles here is very rare, but still exceeds the standard average level “if you are at least a little thinking creature”. Sometimes you have to replay, sometimes more than once, because some mistakes are unforgivable (if you make one, you can get stuck and simply lose the opportunity to move on, or even die), and a wrong decision at the beginning of the level can come back to haunt you somewhere closer to the end, so the restart will be accompanied by something like: “Ah-ah, that’s how it should have been.”!“And all this is not a minus game, but a plus. The "Challenge", although not so serious, is still present, which is always commendable for a light mobile toy.

Diversity is everything

The duration is rather optimal – not tens of hours, but you can’t even run it in 30 minutes (unless, of course, you’re really playing for fun and not doing a speedrun for YouTube). And here the variety of levels, opponents, tasks and options for solving them, proposed by the developers, works perfectly – with each stage Lara Croft GO will delight you with something new. Sometimes in a location you need to take into account so many nuances that your eyes run wild: some opponents will move at the same time as you, pressed buttons will activate boulders that can kill both you and the aggressive living creatures on the level, but at the same time they can roll away in the wrong direction and block the passage. You will have to figure out who to kill close, who to kill at a distance (there are not always opportunities for this), and which of the creatures should be used for your own purposes – for example, so that it activates the necessary mechanism in pursuit of you.

Lara Croft GO copes with its task perfectly: to entertain owners of mobile platforms for relatively little money. True, replayability is still in question. The only thing that can make passionate fans replay the game is the presence of bonus costumes for Lara, which can only be unlocked by finding hidden elements (gems ​​or figurine fragments) in the levels. But this activity gets boring over time, because it turns into real “pixel hunting”.

Pros: variety of levels; excellent game mechanics; puzzles that are pleasant in complexity; nice picture; good musical accompaniment; released on three mobile platforms.
Cons: there is no point in replaying; bonuses are hidden too hard.

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